The Chinese want to destroy the Buddhists, the Buddhists want to return to their homeland, and the Extra-Terrestrials want to abduct humans. Three players pursue three different objectives using different pieces, with different powers, on a board that looks different to each.
A triangular board irregularly marked with 175 spaces representing cities, plains, mountains and marsh. 5 Chinese Tanks, 5 Buddhist Monks, 1 Abominable Snowman, 4 Aliens, 5 Buddhist Love tokens, 5 Buddhist Temples, 3 Sacred Relic tokens, 2 Alien Laboratory tokens.
3 people, ages 12 and above.
I’m fascinated by asymmetric games — those in which each player moves in a different way, with different pieces, according to different rules and toward different goals — and believe they allow the telling of more interesting stories. Here I wanted to see just how asymmetric a game can be and still remain balanced, playable, and fun.
In creating this game I discovered that the story can reside in all elements of the game; every element and rule can play a role. And without symmetry there are many ways that things combine, so the game has many rules.
I discovered that it’s hard to balance asymmetric games in order to insure that the strategies remain subtle and the outcome uncertain. And I discovered that asymmetric games tell a new kind of story, the range of which is unexplored.