Summary: An improvement on the traditional game CLUE because each game has a unique plot and better game mechanics.
Pieces: The same six characters explore an extension of the traditional 9-room house. The board now has 9 exterior locations, and a path leading down the drive to the front gate. Players can also query other players for their alibis.
Players: 2 or 6 players, ages 10 and up. Requires taking some notes to put all the clues together.
Playing Time: Time : 30 to 45 minutes.
Concept: You’re still trying to be the first to figure out who killed John Boddy, where, and with what weapon. In addition, I’ve added clues for each location, a timeline for the murder, and alibis for each character. Beyond that, the game does not end when the murderer is identified because the murderer has the chance to escape. When the murderer is identified, what started as a competitive puzzle game transitions into a collaborative race game. The murderer attempts to flee, and all the other players try to catch him or her.
Description: There is now a timeline for the day of the murder, and each character has an alibi, but some of the alibis are false. Clues are hidden at each of the 18 locations, and players search to uncover them. As players move around the board, they can query other players for their alibis, but one player must request the alibis of another, and they are not shared in public.
The weapons, which used to be only elements of the puzzle, are now active. Players can pick them us and use them to kill other players, either to escape, or to subdue the player who is trying to escape. The player who solves the murder only wins if they survive, and the murderer is caught. If the murderer is not caught, then the murderer wins.